The John Wicki

The Yacht Heist

Fish

The Yacht Heist  is a stealth-only one-day heist for  PAYDAY 2  released with the  John Wick Heists Pack  in  Update #131 .

  • 1 Objectives
  • 2 Walkthrough
  • 4 Variations
  • 5 The FBI Files

Objectives [ ]

  • Hack the laptop.
  • Secure money bundles.
  • Hack the server room open.
  • Gain access to the server room.
  • Overheat the servers.
  • Use override switches.
  • Steal the hard drive.
  • Secure additional loot or escape.

Walkthrough [ ]

The crew starts below deck right next to the server room, which cannot be accessed until near the end of the heist. Players must make their way around the yacht to find an indicated laptop located in a few specific spots on either decks. Hacking the laptop will yield the colored tag marking where the money is stashed (though this clue will also be seen next to the laptop) and the four locations where the money is stashed.

The stashes can be located in any of the four levels of the yacht, which the laptop will specify which deck and what location they are stashed in including food carts, lifeboat storage, private rooms, cigar/wine collections, aquariums or book shelves. At this point, it is recommended that the crew split up to search each deck individually to speed up the process. Caution should be taken as each deck can have multiple guards patrolling the same area, however their patrol routes are fixed and thus easily maneuvered. Civilians may also be present in certain locations prompting players to either avoid passing through or to tie/kill them. There are also artifacts and paintings to be secured should players wish to earn a little extra pay. Loot and body bags can be thrown out the windows off the yacht to be secured or to be disposed.

Once all stashes all secured, Bain will prompt the crew to return to hack the laptop to grant them access to the server room (20 seconds) located below deck to steal the hard drive. The server room can be entered either from the starting point or near the kitchen. Once inside, the crew needs to shut off four machines which feed the servers coolant. The path needed to reach the coolant pumps is randomized and sometimes requires maneuvering a maze of lasers. Shutting all four coolant pumps, the crew will then need to press four manual override switches in order to open the hard drive storage. Each override switch has a delay before needing to press the next, during which players should avoid the guards patrolling the room as their paths navigate around the switches. On lower difficulties there is only one guard patrolling this area and on even the highest difficulty, there will only be two. The crawlspaces will have active lasers, thus players must be careful and time when they can move through them.

Upon pressing all four override switches, the players can then take the hard drive stored in a glass case near the switches and escape through the doors leading back to the spawn point.

Strategy [ ]

  • Loot is secured by throwing it anywhere into the ocean. On some decks, there are windows that can be opened for loot to be thrown out of. The same applies for body bags that need to be disposed of.
  • The guards will not change their patrol routes when you open up doors.
  • Take note that ECMs will prevent the override switches from being used, hence the final sequence cannot be ECM rushed.
  • Unlike the other stealth heists, there are no hostile security cameras present regardless of difficulty. Therefore, the only threats are the numerous patrolling guards around the yacht.

Variations [ ]

  • The laptop the crew needs to hack can be located on any of the four levels, with some being harder to reach than others due to the number of guards needed to bypass.
  • The openings underneath the catwalks where the server cooling towers are may vary, which in some cases may split the valves into several separate areas and/or forcing the player(s) to maneuver past several alarm lasers. At other times the openings will just sit open and be accessible from the stair landing without the player having to sneak their way past any laser at all.

The FBI Files [ ]

Attendees at a fundraiser party for Washington mayor McKendrick aboard a yacht in New York Harbor reported a suspicious-looking smaller boat approaching the yacht for a few moments and then leaving.

My Notes:  Probably nothing. But keeping an eye on this one given the Washington connection and the Payday Gang's recent antics in New York.

A player experiencing lag or other desync issues interacting with one of the searchable locations can cause it to glitch and not activate, thus rendering the loot inside irretrievable and the mission unable to be completed by failing to meet the quota.

  • The Yacht Heist is the fourth stealth-only heist in the game after  Shadow Raid ,  Car Shop , and  Murky Station , or fifth, should one count  Flash Drive . It is also the first DLC stealth-only heist.
  • The tags on the openable containers you find have a QR Code on them. When scanned, it translates to "Shazan Box Enterprise" and the number next to the ID is a hexidecimal which when decoded comes out to spell out "Fishy business".
  • All the tags say 'subrosa' on them. This is probably derived from the Latin phrase meaning 'under the rose' and used to denote secrecy.
  • Rather curiously, several internal files referencing the heist had existed since the game launched, and similar strings could be found by unpacking the asset packages for  PAYDAY: The Heist  as well. This hints at the possibility of a similar heist being cut from the first game, before having its assets recycled into this final iteration.
  • 1 John Wick
  • 2 The High Table
  • 3 Ruska Roma
  • PAYDAY 2: Crimewave Edition Achievements
  • Thalassophobia achievement

PAYDAY 2: Crimewave Edition

PAYDAY 2: Crimewave Edition

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PAYDAY 2: Crimewave Edition

John Wick Heists

John Wick Heists

Thalassophobia achievement in PAYDAY 2: Crimewave Edition

Yacht Heist - Finish the heist within 6 minutes on OVK or above.

Thalassophobia

How to unlock the Thalassophobia achievement

BearlyComplete

Guide not helping? View 1 more guide for this achievement .

J3WbaccA

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TheBooser

4 0 0 Actions For this achievement, you have to beat the yacht heist mission in a relatively fast manner. I’d strongly recommend playing this heist a few times before attempting the achievement. - this can be done solo, but the more players the easier. - shoot for good rng, I’ll talk more about this later - have the right skills for the job. - as mentioned by “BearlyComplete” you should shoot the door locks to save yourself 4 seconds - The skills I recommend: Duck and cover aced Parkour aced Inner pockets aced Optical illusions aced Transporter - good rng: Computer spawns in basement in the room directly to the right or left as you enter. Computer spawns upstairs behind the locked doors Computer spawns top floor (only useful really if the money spawns in the bookshelf) - Best Money spawns: Lifeboat, downstairs aquarium, bookshelf, food cart upstairs; if it’s near the computer next to aquarium room, and fridge; if it’s not in the middle of the room… These are the best locations you can get, and you should shoot for them - Worst money spawns: Cigar room; especially if it’s in the far back room, either rooms in the back, 2nd and top floor food carts; if there by the bar area, and 2nd floor aquariums; since there’s no convenient windows nearby. Keep playing, if you get bad rng, reset. You can usually tell from the beginning once you use the computer.

  • Edit source

20171021174928 1

Deposit boxes in The Big Bank , showing both baggable loot and loose items.

Loot is the main source of income for the crew in PAYDAY 2 . It is what the PAYDAY gang steals and what shall make them rich in the end. Loot exists in two main types: Bag Loot and Loose Items.

Bag Loot is loot that can be interacted with to pack it up into a loot bag, which can then be picked up and carried to the getaway vehicle, extraction point or escape zone, to be cashed in after the successful end of the heist.

Loose Items comprises loot that can be picked up instantly, without the need to separately pack it up and carry it. It is also cashed in after the successful end of the heist.

  • 1.1 Loot Bag Values
  • 1.2 Loot bag weight
  • 1.3 Internal Bag Types
  • 1.4 Securing Loot
  • 2 Loose Items
  • 4 Objective-related bags
  • 6 Achievements and Trophies

Loot bags [ ]

2014-01-08 00020

Assault Rifle bags in Day 1 of Firestarter . The player is also carrying a bag. Note the slight screen tilt when carrying bags.

In order to successfully steal and secure money and valuables, they must be packed up into bags for easier transport. This is done by interacting with the loot item, which converts it into a loot bag which can be picked up and carried by the heister and dropped when needed. Whenever a player is carrying a loot bag, their screen will be slightly tilted to the left and an on-screen label will appear, reading "CARRYING:" along with the name of the loot item being carried.

Loot Bag Values [ ]

The value of a loot bag depends on the Risk/difficulty level and sometimes whether or not it is an objective requirement. The values are calculated as follows:

Difficulty Loot Bag
Normal × 1.0
Hard × 2.0
Very Hard × 2.6
Overkill × 4.2
Mayhem × 7.2
Death Wish × 8.2
Death Sentence × 9.2
Loot Bag Info Loot Bag Values
Bag Type Weight Objective Normal Hard Very Hard Overkill Mayhem Death

Wish

Death Sentence

Heist Appearances:

Day 1

Objective Appearances:

Light $5k $25k $50k $65k $105k $185k $205k $230k

Heist Appearances:

Day 1 Day 2 (all variations) Day 1 & Day 2 & Day 3 Day 2 Day 1 & Day 2 Day 2 & Day 3 Day 1

Objective Appearances:

Day 2 (Plan C)
Medium $7.5k $37.5k $75k $97.5k $157.5k $270k $307.5k $345k

Heist Appearances:

Day 1 Day 1 Day 2 Day 3 Day 1 & Day 2 Day 1 & Day 2 Day 1 & Day 2

Objective Appearances:

Day 1 & Day 2
Light $10k $50k $100k $130k $210k $360k $410k $460k

Heist Appearances:

Day 2 Plan A/B Day 2 & Day 3 Day 1 Day 3

Objective Appearances:

Heavy $14,375 $71.875 $143.750 $186.875 $301.875 $517.5k $589.375 $661.250

Heist Appearances:

Day 1 Day 1 & Day 2 Day 1 & Day 2 Day 1

Objective Appearances:

Day 1
Heavy - $75k $150k $195k $315k $540k $615k $690k

Heist Appearances:

Day 1

Objective Appearances:

Day 1 & Day 2
Light $15k $75k $150k $195k $315k $540k $615k $690k

Heist Appearances:

Day 1 Day 1 & Day 2

Objective Appearances:

Day 1
Light $65k $325k $650k $845k $1.365m $2.34m $2.665m $2.99m

Heist Appearances:

Objective Appearances:

Day 2 Day 2
Heavy - $25k $50k $65k $105k $180k $205k $230k

Heist Appearances:

Heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Medium - $52.5k $105k $136.5k $220.5k $378k $430.5k $483k

Heist Appearances:

Very heavy - $125k $250k $325k $525k $900k $1.025m $1.15m

Heist Appearances:

Medium - $125k $250k $325k $525k $900k $1.025m $1.15m

Heist Appearances:

Medium - $125k $250k $325k $525k $900k $1.025m $1.15m

Heist Appearances:

Light - $75k $150k $195k $315k $540k $615k $690k

Heist Appearances:

Very heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Light & Medium - $25k $50k $65k $105k $180k $205k $230k

Heist Appearances:

Light - $750k $1.5m $1.95m $3.15m $5.4m $6.15m $6.9m

Heist Appearances:

Medium & Heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Light - $75k $150k $195k $315k $540k $615k $690k

Heist Appearances:

Very heavy - $115k $230k $299k $483k $828k $943k $1.058m

Heist Appearances:

Objective Appearances:

Heavy $500 $125k $250k $325k $525k $900k $1.025m $1.15m

Heist Appearances:

Slightly very heavy - $115k $230k $299k $483k $828k $943k $1.058m

Heist Appearances:

Heavy - - - - $10.5k $18k $20.5k $23k

Heist Appearances:

Light - $162.5k $325k $422.5k $682.5k $1.170m $1.332.5m $1.495m

Heist Appearances:

Medium - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Light - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Heavy Note* $125k $250k $325k $525k $900k $1.025m $1.15m

Heist Appearances:

Heavy Note* $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Heavy Note* $375k $750k $975k $1.575m $2.7m $3.075m $3.45m

Heist Appearances:

Heavy Note* $500k $1m $1.3m $2.1m $3.6m $4.1m $4.6m

Heist Appearances:

Medium - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Light - $51.225 $102.450 $133.185 $215.145 $368.820 $420.045 $471.270

Heist Appearances:

Day 2 Day 1 & Day 2
Medium - $2.5k $5k $6.5k $10.5k $18k $20.5k $23k

Heist Appearances:

Medium - $27.5k $55k $71.5k $115.5k $198k $225.5k $253k
Heist Appearances:

Medium - $50k $100k $130k $210k $360k $410k $460k
Heist Appearances:

Medium - $225k $450k $585k $945k $1.62m $1.845m $2.07m
Heist Appearances:

Light - $50k $100k $130k $210k $360k $410k $460k
Heist Appearances:

Day 2
Light - $500k $1m $1.3m $2.1m $3.6m $4.1m $4.6m
Heist Appearances:

Heavy - $450k $900k $1.17m $1.89m $3.24m $3.69m $4.14m
Heist Appearances:

Medium - $50k $100k $130k $210k $360k $410k $460k
Heist Appearances:

Light - $50k $100k $130k $210k $360k $410k $460k

Heist Appearances:

Light - $71.875 $143.750 $186.875 $301.875 $517.5k $589.375 $661.250
Heist Appearances:

Day 3
Slightly Heavy Note2* $50k $100k $130k $210k $360k $410k $460k

Heist Appearances:

Days 2 & 1
Light - $25k $50k $65k $105k $180k $205k $230k

Heist Appearances:

Light - - - - $1.05m $1.8m $2.05m $2.3m
Heist Appearances:

Medium - $37.5k $75k $97.5k $157.5k $270k $307.5k $345k

Heist Appearances:

Heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Medium - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m

Heist Appearances:

Light - $75k $150k $195k $315k $540k $615k $690k

Heist Appearances:

Heavy - $80k $160k $208k $336k $576k $656k $736k

Heist Appearances:

Very Heavy - $125k $250k $325k $525k $900k $1.025m $1.15m

Heist Appearances:

Medium - - - $650 $1,050 $1,800 $2,050 $2,300

Heist Appearances:

Light - $37.5k $75k $97.5k $157.5k $270k $307.5k $345k

Heist Appearances:

Objective Appearances:

Slightly Heavy - $75k $150k $195k $315k $540k $615k $690k

Heist Appearances:

(Can only be secured by carrying it while escaping)

Objective Appearances:

Medium Note** $150k $300k $390k $630k $1.08m $1.23m $1.38m

Heist Appearances:

Objective Appearances:

Medium - $37.5k $75k $97.5k $157.5k $270k $307.5k $345k

Heist Appearances:

Objective Appearances:

Light - $62.5k $125k $162.5k $262.5k $450k $512.5k $575k

Heist Appearances:

Objective Appearances:

Heavy - $75k $150k $195k $315k $540k $615k $690k

Loot bag weight [ ]

There are various types of loot bags, all of which fall into one of six weight categories which affect the carrier's movement speed, jump height, ability to sprint as well as how far the bag can be thrown. Generally speaking, the heavier the bag, the more it slows down the carrier and reduced their jump height, and the harder it is to throw. All bags heavier than Light will also prevent the carrier from sprinting. Skills and perks can reduce some of these negative effects.

The six categories:
Category Movement Throwing Jumping Sprinting
100% 100% 100%
100% 100% 100%
90% 80% 100%
75% 50% 50%
75% 65% 25%
37.5% 30% 25%
(unused) 37.5% 13.5% 25%
  • Default player movement speed is capped at 100% .
  • The values seen above differ from internal values as they are adjusted to account for the base bonus of pre-patch #100 Transporter which is now given to players by default.

Internal Bag Types [ ]

Internally in the game's files, there are actually 10 different categories of bags listed. Aside from the standard six types of bag which are differentiated by the above weight categories, there are also four technical bags classed as, "coke_light", "explosives", "cloaker_explosives", and "being". However, these bag types are ultimately inconsequential, as they are stat-wise merely copies of light, medium, medium, and heavy bags respectively. Exceptions are explosives which, unsurprisingly, gain the additional property of exploding if thrown or dropped a great distance. Shells used to have this bag class until Update #57 changed it to medium, making them harmless and the explosives category unused and "cloaker_explosive" which makes bags vanish on Prison Nightmare and Cursed Kill Room when the timer expires. Bags of coke and meth are technically classed as "coke_light". Body bags are technically classed as "being".

Update #79 added the "slightly very heavy" category. It's a copy of the "very heavy" category, but allows for 50% movement instead of 25% and 65% throwing instead of 30% . The "mega heavy" category used to belong to the cold fusion engines in Big Oil , but in Update #105.2 , it was shifted to the "heavy" category, leaving the "mega heavy" category unused. "Mega heavy" is identical to the "very heavy" category, but only allows for 13.5% throw distance as opposed to 30% with "very heavy". Update #152 added the "slightly heavy" category, which is similar to "medium", but has penalties to movement speed and throw distance while "medium" does not.

Securing Loot [ ]

2014-01-14 00002

Extraction point (van) with loot bags inside.

PrePlanLoot

Multiple-day heists have mechanics for transferring the bag-value of all secured loot from one day to the next, until they are all cashed out after successfully completing the final day. They differ per heist however. Here you can see how the final tally will be made for these jobs;

Table overview
Heist Day 1 Day 2 Day 3
-
-
-
- -

Note: Money gained per bag onscreen and actual value given does not match during Rats Day 2.

  • Big Oil : Considering day 2 doesn't contain any loot, all bags stolen on day 1 will be cashed out.
  • The Biker Heist : Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out at the end.
  • Election Day : Doesn't contain loot the first day, so all loot stolen on day 2 will be cashed out.
  • Firestarter : Loot is gained cumulatively each day. All loot secured on day 1, day 2 and day 3 will be cashed out at the end of day 3.
  • Flash Drive : Day 2 doesn't contain any loot, but the gold stolen on day 1 will be cashed out at the end of day 2.
  • Framing Frame : Painting values on day 1 will be negated, as they are sold on day 2 in exhange for money (even if after the required amount the paintings should be more valuable than the cash you get in return). Money and gold gained on day 2 and 3 will be cumulatively added towards the final tally. Loot gained day 2 and day 3 will be cashed out.
  • Get the Coke : The value of the coke in day 1 will be negated, as it must be secured again on day 2. The coke secured on day 2 will be cashed out.
  • Goat Simulator : The value of the loot in day 1 will be negated, as it must be secured again on day 2. All loot secured on day 2 will be cashed out.
  • Hotline Miami : Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out at the end of day 2.
  • Hoxton Breakout : This multiple-day heist does not contain loot, the server secured at the end of Day 2 is counted as an objective and is not secured, thus awarding no money.
  • Rats : All loot secured on day 1 will be negated, as it is traded on day 2 in exchange for information, but can be stolen back on the same day. The final tally will depend on day 2 and day 3. While the first 3 bags on screen will show a value of '65,000' (if stolen back and secured) they will actually be worth their normal value for that difficulty when cashed. If additional meth is made on day 1 but not secured on day 2, that money will not be granted. All loot secured on day 2 and day 3 will be cashed out.
  • Reservoir Dogs Heist : The heist is played in non-chronological order, and the loot on day 2 actually represents the loot secured on day 1. How many bags are secured on day 2 affects how much of the objective loot secured in day 1 will be added to the payday.
  • Watchdogs : The value of day 1 will be negated, as it must be secured again on day 2, the final returned amount thus depends on day 2 alone. All loot secured on day 2 will be cashed out.

In nearly every heist, there is the opportunity to earn money by stealing large amounts of valuables. In some heists, the crew is required to steal a certain number of loot bags and extra bags can be stolen for significantly more money. Additionally, a certain selection of heists even allow the crew to continuously manufacture more loot on-site using various methods, allowing them to generate and secure as much loot as they desire and can.

  • *In Boiling Point, the Master Server's value depends on the amount of bodies that have been scanned. In Beneath the Mountain, the server cannot be upgraded, however it starts out already at Stage 2.
  • ** Old Wine & Turret Parts must to be carried into escape zone for value to count.
  • All loot and equipment bags have a maximum detection range of 18 meters (down from 40m for guards, up from 15m for cameras).

The Bomb ingame screenshot2

The Bomb Part weights

  • The Bomb Parts in The Bomb Heists are split into two different weights. Two parts in the center are " Heavy " while the bottom and top parts are " Medium ".
  • Artifacts from The Diamond are medium weight unless they are of the painting/parchment variants, which are light. The Yacht Heist and Henry's Rock only use the medium variant of this loot type.
  • The Coke spawned on Framing Frame Day 3 serves as a framing device, and as such cannot be secured for extra money via normal means. Should the alarm be triggered while the coke has to be put into place, however, then the players can secure up to four bags by carrying them on their backs into the escape zone, granting them the normal value.
  • The Servers in Day 2 of both Firestarter and Hoxton Breakout are treated as objective bags to be taken to complete the day. Neither of them yield any monetary value.
  • The money bags in the Birth of Sky heist cannot be secured normally; Instead, they are thrown onto one of the money pallets that broke upon landing and secured that way as an objective. The heist only awards a contract payout.
  • Securing the Old Wine in Framing Frame does not grant its value. In order to properly secure it and get rewarded, it must be carried into the escape zone.

Loose Items [ ]

Loose items, such as money, jewelry, and other small valuables that can usually be grabbed instantaneously for a larger payday or for unlocks. In contrast to bag loot, loose items do not need to be bagged up and secured through an extraction point. These items are generally found in safes (e.g. Four Stores ), display cases (e.g. Jewelry Store / Diamond Store ), or deposit boxes (e.g. Bank Heists , Transports ). Some loose items, such as ATM and Money Counter contents, cannot be grabbed instantly and must instead be interacted with, but they do not need to be bagged up and secured separately.

  • Money Value
  • Achievement Value

These pickups always give money. The aced Chameleon skill provides a 30% increase to their value.

In general loose loot value scales with difficulty level as follows. The notable exceptions to this are the basic money bundle, the poker chips in Golden Grin Casino , and the phones and tablets in Stealing Xmas , which always retain a fixed flat base value of $1,000 regardless of difficulty level. Also the ??? loose items in Birth of Sky have a fixed base value of $1,954 on all difficulties.

Difficulty Loose item
Normal × 1
Hard × 2
Very Hard × 5
Overkill × 10
Mayhem+ × 13
Loose item Info Loose item Values
Loot Type Normal Hard Very Hard Overkill Mayhem+

Heist Appearances:

Day 1 Day 3 Day 1 & Day 2 Day 1 Day 1 Day 2 Day 2 Day 2
$1,000
$1,300

Heist Appearances:

Day 1 Day 2 (Plan C) Day 3 Day 1
$300 $750 $1,750 $3,500 $4,500
$390 $975 $2,275 $4,550 $5,850

Heist Appearances:

Day 1 Day 2 (Plan C) Day 3 Day 1
$600 $1,200 $3,000 $5,775 $7,500
$780 $1,560 $3,900 $7,507 $9,750

Heist Appearances:

Day 1
$900 $1,800 $4,500 $9,000 $12,000
$1,170 $2,340 $5,850 $11,700 $15,600

Heist Appearances:

Day 2 Day 1
$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500

Heist Appearances:

$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500

Heist Appearances:

Day 1 Day 2 (Plan C) Day 3 Day 1
$800 $1,500 $4,000 $8,000 $10,500
$1,040 $1,950 $5,200 $10,400 $13,650

Heist Appearances:

Day 1 Day 2 (Plan C) Day 3 Day 1
$1,200 $2,500 $5,775 $11,500 $15,000
$1,560 $3,250 $7,507 $14,950 $19,500

Heist Appearances:

Day 1 Day 2 (Plan C) Day 3 Day 1
$2,500 $5,000 $11,500 $23,000 $30,000
$3,250 $6,500 $14,950 $29,900 $39,000

Heist Appearances:

Day 1 Day 2 (Plan C) Day 3 Day 2 Day 1 Day 1
$23,000 $46,000 $115,000 $230,000 $300,000
$29,900 $59,800 $149,500 $299,000 $390,000

Heist Appearances:

$500 $1,000 $2,500 $5,000 $6,500
$650 $1,300 $3,250 $6,500 $8,450

Heist Appearances:

$540 $1,100 $2,700 $5,400 $7,000
$702 $1,430 $3,510 $7,020 $9,100

Heist Appearances:

$570 $1,150 $2,900 $5,800 $7,500
$741 $1,495 $3,770 $7,540 $9,750

Heist Appearances:

$610 $1,250 $3,100 $6,200 $8,000
$793 $1,625 $4,030 $8,060 $10,400

Heist Appearances:

$650 $1,300 $3,300 $6,500 $8,500
$845 $1,690 $4,290 $8,450 $11,050

Heist Appearances:

$690 $1,400 $3,500 $6,900 $9,000
$897 $1,820 $4,550 $8,970 $11,700

Heist Appearances:

$20,000 $40,000 $100,000 $200,000 $260,000
$26,000 $52,000 $130,000 $260,000 $338,000

Heist Appearances:

$1,000
$1,300

Heist Appearances:

$25,000 $50,000 $125,000 $250,000 $325,000
$32,500 $65,000 $162,500 $325,000 $422,500

Heist Appearances:

$20,000 $40,000 $100,000 $200,000 $260,000
$26,000 $52,000 $130,000 $260,000 $338,000

Heist Appearances:

Days 2 & 1
$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500

Heist Appearances:

$1,954
$2,540

Heist Appearances:

$1,000
$1,300

Heist Appearances:

$1,000
$1,300

Heist Appearances:

$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500

These items' only value are for unlocking achievements or trophies . Their respective achievements or trophies may unlock mask parts or continental coins respectively, but will not have any value afterwards.

Gage Mod Courier Packages and Gage Spec Ops keys and cases are not covered here.

Unlock Pickup Info
Type Achievements / Trophies

job, find the of the OVERKILL hockey team.
, but will not grant the achievement.

Easybaby


on the Normal difficulty and collect the correct baby mask.

Hardbaby


on the Hard difficulty and collect the correct baby mask.

Vhbaby


on the Very Hard difficulty and collect the correct baby mask.

Ovkbaby


and take his knife.

Starbreezerwhisky


job, find the secret item. Unlocks the " " mask, " " material and " " pattern.

Paycheckmasks


job, find and take both Paycheck masks. Unlocks the " " and " " masks.

Zookeep


job, find and steal all animal posters and escape.

Sadlilturt


heist.

Cufftie

Heist Appearances:

  • The Big Bank
  • Brooklyn Bank
  • Election Day Day 2 (Plan C)
  • Firestarter Day 3
  • Green Bridge
  • Reservoir Dogs Heist Day 1

Onetrue


or the Jobs, find and pick up the five hidden Bullet Trophies. Unlocks “ ” mask.

) in and .

Onehero


Day 1 Heist or the Job, find and pick up the five hidden Cultist Trophies. Unlocks “ ” mask.

) in Hoxton Breakout Day 1 and Diamond Store.

Onesurvivor


or the Jobs, find and pick up the five hidden Marine Trophies. Unlocks “ ” mask.

) on Go Bank ) and .

Onename


or the Jobs, find and pick up the five hidden Robot Trophies. Unlocks " ” mask.

) on Shadow Raid and First World Bank.

Sine7

Vehicles [ ]

Vehicles are a special kind of loot, and are currently only considered as loot in the Car Shop heist ( Goat Simulator , Aftershock , and The Biker Heist also require vehicles to be taken to certain areas but they are not secured as loot and no money is gained). They require you to drive them to their drop-off point to get your monetary reward. One player can drive one vehicle, but it is possible to take advantage of map geometry to stack two cars on top of one another, allowing a solo heister to secure up to two vehicles at once. [1]

Vehicle Normal Hard Very Hard Overkill Mayhem Death Wish Death Sentence

Heist Appearances:

$100,000 $200,000 $260,000 $420,000 $720,000 $820,000 $920,000

Objective-related bags [ ]

In some heists, there are certain kinds of bags that, while behavior-wise identical to normal loot bags and likewise crucial or otherwise are beneficial to the mission progress, cannot be secured for a monetary value. Instead, they are usually items that allow the heisters to gain access to actual loot or otherwise aid the heisters. The basic rules of regular loot bags still apply.

Bag Type Weight

Heist Appearances:

Day 1 Day 2 Day 2 Plan C Day 1 Day 1 Day 1 Day 2
Heavy

Heist Appearances:

Day 2
Heavy

Heist Appearances:

Day 2 (Plan C) Day 3 Day 2
Medium

Heist Appearances:

Day 2
Medium

Heist Appearances:

Heavy

Heist Appearances:

Day 1
Medium

Heist Appearances:

Light

Heist Appearances:

Light/Heavy

Heist Appearances:

Light

Heist Appearances:

Heavy

Heist Appearances:

Light

Heist Appearances:

Light

Heist Appearances:

Light

Heist Appearances:

Light

Heist Appearances:

Medium

Heist Appearances:

Light

Heist Appearances:

Day 1
Light/Heavy

Heist Appearances:

Slightly Heavy

Heist Appearances:

Heavy

Junk are items of no monetary value that have a chance to appear in deposit boxes and safes. They cannot be interacted with at all.

A collection of wartime medals.

Achievements and Trophies [ ]

  • Achievements
Achievement Lists

job, throw a loot bag into the sea, hoping fish move away as it gets near.

job, bring additional meth bags to the trade, but steal your payment instead.

bags without defusing any bombs.

job, steal all sold paintings without being seen.

paintings.

job, steal and secure 4 bags without the escape car leaving the first time.

job, put a bag filled with money on the poker table.

job, steal all the weapons from the hangar.

, get away with 8 bags.

enter the house.

heist, steal and secure 20 bags worth of ammo.

heist, Having Secured at Least 9 Bags of Gold.

job, complete the heist having secured all bags of cash via the sewers on the OVERKILL difficulty or above

job, steal all of the extra loot in the storage bins.

job, secure 4 bags of loot.

bags of loot and escape without killing anyone.

pieces of the samurai armor. Completing this achievement will unlock the “ ” mask.

bags of random loot including all 4 pieces of the samurai armor.

job with 16 secured bags. Unlocks “ ” mask, the " " material, the " " pattern and the for the rifle.

bags in the default escape with the all lasers active. Unlocks the for the Falcon rifle.

bags of meth on day one of the job. Unlocks the mask, , Extended Mag and Just Bend It for the submachine gun, " " material and " " pattern.

.

job, secure 10 bags of additional loot. Unlocks the " " mask, " " material and " " pattern.

job, complete the heist with all additional loot secured. Unlocks the " " mask.

job on the OVERKILL difficulty or above by securing all additional money bags while not using the loot vent bag shortcut for the additional money bags.

job, find the marked pig, secure it in the container and then finish the heist on OVERKILL or above.
.

job, secure a bag in the secret area. Unlocks the " " mask.

job, secure all of the loot from the vaults and mountain-top in the escape helicopter. Unlocks the “ ” mask, “ ” material and “ ” pattern.

job after having secured at least 100 bags of loot on the OVERKILL difficulty or above. Unlocks the “ ” mask.

heist, secure 6 goats in the escape truck within 1 minute of it arriving. Unlocks the " " mask, " " material and " " pattern.

" mask, " " material and " " pattern.

heist on the OVERKILL difficulty or above.
.

in the Helicopter on the job. Unlocks the " " mask, " " material and " " pattern.

job, cook 2 bags of meth and secure them.

job by finding and securing all loot without killing anyone on the OVERKILL difficulty or above.

job, cook 25 bags of meth on the OVERKILL difficulty or above.

in the job.

job, secure all additional loot on the OVERKILL difficulty or above.

secure the red diamond on Overkill difficulty or above.

job, loot and secure all available bags of diamonds and jewelry in the Garnet Group boutique on the Overkill difficulty or above.

Job escape with at least 12 bags of gold on the Very Hard Difficulty or above. Unlocks the " " mask and the " " mask.

job, enter the basement, open the and take the loot.

job, find a gold bar in a safe.

job, find the of the OVERKILL hockey team.

on the OVERKILL difficulty and collect the correct baby mask.

job, loot $1,800,000 in loose cash within 50 seconds on the OVERKILL difficulty. Unlocks the " " and " " for the AK weapon family, " " mask, " " material and " " pattern.

job, find the Titan Safe and collect the special item inside.
.

job, find all 9 rings.

, set off the alarm at any point before opening the vault, play up to the CFO being dropped into the atrium, and pick up the money bundle next to his corpse.

find and pick up every sapphire outside the vault on the Overkill difficulty or above.

Job open at least 30 deposit boxes and all 3 ATMs on the Overkill difficulty or above. Unlocks the " " mask and the " " mask.

job, complete the heist with the first engine being correct.

job, put at least 4 body bags under the Christmas tree.

job after hiding one body bag in each dumpster.

Bushido :"You really wanted this armor, more than anything else." :—Trophy description UNLOCK CONDITION: In the Shadow Raid heist, steal all the Samurai Armor before grabbing or securing any other loot, playing on OVERKILL difficulty or above. PLACEMENT: Jiro's Lounge.

UNLOCK CONDITION: In the Shadow Raid heist, steal all the Samurai Armor before grabbing or securing any other loot, playing on OVERKILL difficulty or above.

PLACEMENT: Jiro's Lounge.

But It's The Tooth! :"THAT'S A BIG TOOTHBRUSH!" :—Trophy description UNLOCK CONDITION: Find the toothbrush in the Panic Room heist. PLACEMENT: Top Floor bathroom.

UNLOCK CONDITION: Find the toothbrush in the Panic Room heist.

PLACEMENT: Top Floor bathroom.

Diamond :"You had to swat some wheels to get this beauty." :—Trophy description UNLOCK CONDITION: Finish the Diamond Store heist with all bags and destroying the SWAT Turret, on OVERKILL difficulty or above. PLACEMENT: Bottom Floor bathroom.

UNLOCK CONDITION: Finish the Diamond Store heist with all bags and destroying the SWAT Turret , on OVERKILL difficulty or above.

PLACEMENT: Bottom Floor bathroom.

Goat :"Ah that day with the goats...but whose idea was it to bring one back here? It's not even housetrained." :—Trophy description UNLOCK CONDITION: Extract 25 goats on Day 2 of the Goat Simulator heist. PLACEMENT: The living room.

UNLOCK CONDITION: Extract 25 goats on Day 2 of the Goat Simulator heist.

PLACEMENT: The living room.

Jason :"Yes, you took it. But do you really really need it?" :—Trophy description UNLOCK CONDITION: Find the hobo's knife in the Aftershock heist. PLACEMENT: The living room.

UNLOCK CONDITION: Find the hobo's knife in the Aftershock heist.

Meth :"For dummies and others who want to get into the meth cooking business." :—Trophy description UNLOCK CONDITION: Finish the Cook Off heist with 25 bags of meth on OVERKILL difficulty or above. PLACEMENT: The living room.

UNLOCK CONDITION: Finish the Cook Off heist with 25 bags of meth on OVERKILL difficulty or above.

Not So Fast :"You don't have to be the fastest runner to win the race. Not if you're willing to shoot the other guy in the kneecaps." :—Trophy description UNLOCK CONDITION: Find the hidden tortoise in the Heat Street heist. PLACEMENT: Jiro's Lounge.

UNLOCK CONDITION: Find the hidden tortoise in the Heat Street heist.

The Bullet :"With every bullet we shoot, we should remember there is only one, true Bullet." :—Trophy description. UNLOCK CONDITION: Find the hidden Bullet Trophy(sic) in Bank Heist and Jewelry Store. PLACEMENT: The living room. NOTES: Five trophy pickups are required.

UNLOCK CONDITION: Find the hidden Bullet Trophy ( sic ) in Bank Heist and Jewelry Store .

NOTES: Five trophy pickups are required.

The Cultist :"The Cultist declared himself the hero only to realize that his actions could very well have made him the villain." :—Trophy description. UNLOCK CONDITION: Find the hidden Cultist Trophy(sic) in Hoxton Breakout Day 1 and Diamond Store. PLACEMENT: The living room. NOTES: Five trophy pickups are required.

UNLOCK CONDITION: Find the hidden Cultist Trophy ( sic ) in Hoxton Breakout Day 1 and Diamond Store .

The First Line :"Who are these people anyway?" :—Trophy description. UNLOCK CONDITION: On Day 3 of the Firestarter job, find the rare poster of the OVERKILL hockey team. PLACEMENT: Sokol's Hockey Gym.

UNLOCK CONDITION: On Day 3 of the Firestarter job, find the rare poster of the OVERKILL hockey team.

PLACEMENT: Sokol's Hockey Gym.

The Marine :"In honor of the one that survived the Interdimensional Horror!" :—Trophy description. UNLOCK CONDITION: Find the hidden Marine Trophy(sic) on Go Bank(sic) and Four Stores. PLACEMENT: The living room. NOTES: Five trophy pickups are required.

UNLOCK CONDITION: Find the hidden Marine Trophy ( sic ) on Go Bank ( sic ) and Four Stores .

The Ring :"Nine for mortal men. And a tenth for the mad heister that doomed them to die." :—Trophy description. UNLOCK CONDITION: In the Birth of Sky heist, find all 9 rings. PLACEMENT: The living room.

UNLOCK CONDITION: In the Birth of Sky heist, find all 9 rings.

The Robot :"Machine, Mechano-man, Can-opener, Number 4. This Robot has had many names!" :—Trophy description. UNLOCK CONDITION: Find the hidden Robot Trophy(sic) on Shadow Raid and First World Bank. PLACEMENT: The living room. NOTES: Five trophy pickups are required.

UNLOCK CONDITION: Find the hidden Robot Trophy ( sic ) on Shadow Raid and First World Bank .

The World Is Yours :"The world, chico, and everything in it." :—Trophy description. UNLOCK CONDITION: Secure 24 bags of Yayo on the Scarface Mansion job. PLACEMENT: Scarface's Room.

UNLOCK CONDITION: Secure 24 bags of Yayo on the Scarface Mansion job.

PLACEMENT: Scarface's Room.

Tied Up :"The cops aren't issued cable ties so they're forced to use these strange contraptions instead. You picked these ones up on Green(sic)" :—Trophy description UNLOCK CONDITION: Find at least four out of the six pairs of handcuffs in the Green Bridge heist. PLACEMENT: The living room.

UNLOCK CONDITION: Find at least four out of the six pairs of handcuffs in the Green Bridge heist.

Turret :"You stole this from a train. It wasn't easy, but damn it looks good here." :—Trophy description. UNLOCK CONDITION: Finish the Armored Transport: Train heist with all bags, on OVERKILL difficulty or above. PLACEMENT: Wolf's Workshop.

UNLOCK CONDITION: Finish the Armored Transport: Train heist with all bags, on OVERKILL difficulty or above.

PLACEMENT: Wolf's Workshop.

  • The eponymous Diamond of The Diamond , Almir's Toast , The Dentist's Loot , BCI Helmet , Giant Toothbrush , the mission-required loot in Stealing Xmas , the Red Diamond , the Boxes in Breakin' Feds and Henry's Rock , and Black Tablet all use a green duffel bag, to indicate their importance compared to regular loot. Cage Parts from the GO Bank and Goat Simulator heists also use these bags, as do the ladders on The Bomb: Forest and Birth of Sky , the Fireworks in Golden Grin Casino , and the Hydrogen Chloride bags in Lab Rats .
  • Shell bags from Transport: Train Heist , Warheads from Meltdown , and EMP-Bomb Parts from Murky Station use yellow duffel bags with explosive warnings on them. Curiously, the actual full-fledged bombs from the Bomb Heists use regular bags.
  • However, the Masterpiece in Beneath the Mountain is stored in a duffel bag instead of a poster tube. This was likely done to avoid having to create models of the escape helicopter containing paintings (however bags do not appear at all in said chopper).
  • The Beast Drill parts from The Big Bank heist, the Winch Parts from the Golden Grin Casino and Brooklyn Bank heists, and Caustic Soda bags in the Lab Rats heist are stashed in a light blue variation of the regular bag.
  • Thermal Drills, Equipment, Breaching Charges, Batteries, and Muriatic Acid bags use an orange variation of the regular bag.
  • The safes in Aftershock use no bags at all and are simply picked up and carried as is.
  • As listed above, the meth ingredients in Lab Rats are kept in color-coded bags; orange, blue, and green, depending on the ingredient.
  • The goats in the Goat Simulator and Firestarter heists are just picked up as is and simply sit on the heister's back.
  • The Cloaker Gold and Cocaine bags in Prison Nightmare and Cursed Kill Room are glowing neon-green.
  • Enemies are unaffected by item weight when stealing loot bags, so they can jump up ledges and move at a brisk pace while lugging around that bag of gold or warhead that slows players to a crawl. The converse side of this, though, is that they don't move faster when carrying light items, like jewelry or cocaine.
  • Bots may not be able to follow the player well with the bag on, and will drop the bag to revive players. They will also make a call-out when the bag is thrown on them.
  • Overlooking balancing and limitations of the game engine, the way PAYDAY 2 portrays different weights of loot items and the speed penalties imposed when carrying them is highly unrealistic, as in reality an item would have to be obscenely heavy for it to weigh down and defeat the upper body strength of a fully-grown adult, which in turn would make it nigh-impossible to move. When moving heavy items in reality, more weight means the carrier could still move about normally and run if they so choose but would simply get tired faster doing so. The limited jump height and throw distance remains more or less true to life, however, as that is dependent on Earth's gravity and the weight of the item(s) carried.
  • Moving forward while looking down while carrying a loot bag will cause the player to move diagonally to the upper-right. This seems to be due to the fact that their point of view is slightly canted when carrying a loot bag, thus resulting in the aforementioned distortion.
  • Strangely, the four 'junk' medals often found in deposit boxes are not American (or Swedish). They are almost identical to various British medals, particularly the Defence Medal , the War Medal 1939-1945 , the Cadet Forces Medal , and one somewhat resembling a Military Cross .
  • As part of being co-developed by Lion Game Lion , the Fireworks in the Golden Grin Casino heist bear the company's logo, labelled "Lion Rockets".
  • The Dentist's Loot and the Breakin' Feds Box are internally referred to as "unknown" and "box_unknown", respectively.
  • In the Birth of Sky heist, after tossing a parachute, it will lay on the ground for 3 seconds before disappearing and respawning inside the plane.
  • Prior to Update #97 , the Assault Rifles bag was simply called "Weapons". This was changed in said update to make room for the Pistols and Battle Rifle loot bags introduced in the update.
  • The ??? loose items in Birth of Sky are the Rings of Power from The Lord of the Rings . The rings are worth $1,954 without Chameleon Ace, the year The Lord of the Rings was released. On the rings are Elvish inscriptions reading "One gang to rule them all in the hunt for riches and glory," referencing the inscription on the One Ring , "One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them." Additionally, the ring assets in the files are named "material_onering".
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  • ↑ [PAYDAY 2] Mythbusting - Car Shop #2: How many cars can a solo heister steal? by Marcmb
  • 1 Payday Gang
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  • 3 Perk Decks
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Payday 2: The Big Bank Heist – Achievements

Pc playstation 3 xbox 360.

payday 2 yacht heist secure money

  • Originally Contributed By:   Anonymous , Guard_Master

Know Something We Don't?

You can submit hints and tips or report any missing or broken items in the lists above.

Payday 2/Achievements (Heist specific)

Table of Contents

  • Walkthrough
  • Achievements (Heist completion)
  • Achievements (Heist specific)
  • Achievements (Misc)
  • First World Bank
  • Heat Street
  • Green Bridge
  • Diamond Heist
  • Slaughterhouse
  • Counterfeit
  • Four Stores
  • Jewelry Store
  • Resevoir Dogs Heist
  • Ukrainian Job
  • Mallcrasher
  • Firestarter
  • Framing Frame
  • Diamond Store
  • Safe House Nightmare
  • Transport: Train Heist
  • Election Day
  • Shadow Raid
  • The Big Bank
  • Hotline Miami
  • Art Gallery
  • Hoxton Breakout
  • The Diamond
  • The Bomb: Dockyard
  • The Bomb: Forest
  • Hoxton Revenge
  • The Alesso Heist
  • Golden Grin Casino
  • Beneath the Mountain
  • Birth of Sky
  • Santa's Workshop
  • Goat Simulator
  • Murky Station
  • Boiling Point
  • The Biker Heist
  • Safe House Raid
  • Prison Nightmare
  • Stealing Xmas
  • Scarface Mansion
  • The Yacht Heist
  • Brooklyn 10-10
  • Alaskan Deal
  • Brooklyn Bank
  • Reservoir Dogs Heist
  • Cursed Kill Room
  • Breakin' Feds
  • Henry's Rock
  • Shacklethorne Auction
  • Hell's Island
  • The White House
  • Border Crossing
  • Border Crystals
  • San Martín Bank
  • Breakfast in Tijuana
  • Buluc's Mansion
  • Dragon Heist
  • The Ukrainian Prisoner
  • Mountain Master
It needs to be re-written with wiki-markup and laid out correctly according to the editing guidelines. If you can wikify this page, please , or help by discussing possible changes on the . If you need help with wiki markup, see the .

Each heist has a bunch of specific achievements.

Wave Holdout achievements [ edit | edit source ]

Some heists have achievements for holding out against a certain number of waves.

  • Pages needing wikification

Navigation menu

IMAGES

  1. PAYDAY 2

    payday 2 yacht heist secure money

  2. Payday 2 The Yacht Heist (solo/stealth

    payday 2 yacht heist secure money

  3. Payday 2

    payday 2 yacht heist secure money

  4. [Payday 2] The Yacht Heist (Solo

    payday 2 yacht heist secure money

  5. [Payday 2] The Yacht Heist-DSOD Stealth

    payday 2 yacht heist secure money

  6. Steam Community :: Guide :: The Yacht Heist : guards & money location

    payday 2 yacht heist secure money

VIDEO

  1. Payday 2

  2. Payday the heist: First world bank secret rom!

  3. ВЫРЕЗАННЫЕ ОГРАБЛЕНИЯ PAYDAY THE HEIST (там ещё немного про Payday 2)

  4. Payday 2 (2023)

  5. Payday 2

  6. [PAYDAY 2] Yacht Heist DSOD: Ultimate Stealth Guide || Everything there is to know

COMMENTS

  1. The Yacht Heist

    The Yacht Heist is a stealth-only one-day heist for PAYDAY 2 released with the John Wick Heists Pack in Update #131. Hack the laptop. Secure money bundles. Hack the server room open. Gain access to the server room. Overheat the servers. Use override switches. Steal the hard drive. Secure additional loot or escape. The crew starts below deck right next to the server room, which cannot be ...

  2. The Yacht Heist : guards & money location

    PAYDAY 2 > Guides > Master of Border Crossing's Guides ... The Yacht Heist : guards & money location. By Master of Border Crossing. guards and money location. 1. 1. 1 . Award. Favorite. Favorited. ... and attempting to secure it will simply result in it falling out of the map and respawning on the ship where you threw it off. Either there's a ...

  3. Yacht Heist

    PAYDAY 2. All Discussions ... Yacht Heist - where to secure money bundles? ... Jun 4, 2017 @ 2:23am you throw them in the water,no joke,that's literally how you secure them,once you get a money bundle,you throw it in the sea Last edited by BrotherHood Scout [BtrHS]; Jun 4, 2017 @ 2:24am #1.

  4. The Yacht Heist

    If you enjoyed the video, Leave a like!The Yacht Heist is the fourth stealth-only heist in the game after Shadow Raid, Car Shop, and Murky Station, or fifth,...

  5. need help with yacht heist :: PAYDAY 2 General Discussions

    need help with yacht heist. I did get past guards and I hacked the laptop. It says "secure money bundles". But I have no idea where are they. And there are no hints and ♥♥♥♥ that would provide me info where are they. "Using the info provided on the manifest, find the stashed money bundles and secure them". besides, I have no idea where ...

  6. The Yacht Heist

    The Yacht Heist is a stealth-only one-day heist for PAYDAY 2 released with the John Wick Heists Pack in Update #131. Hack the laptop. Secure money bundles. Hack the server room open. Gain access to the server room. Overheat the servers. Use override switches. Steal the hard drive. Secure additional loot or escape. The crew starts below deck right next to the server room, which cannot be ...

  7. [PAYDAY 2] Yacht Heist DSOD: Ultimate Stealth Guide

    EVERYTHING there is to know about Yacht Heist DSOD solo stealth. All spawns for the hidden A1 food cart and all other money stashes (the RNG ones, and the fi...

  8. Payday 2 (PC) walkthrough

    Watch in 1080p HD for the CLEAREST QUALITY 60 FPS walkthroughs on Youtube!Part 51 of "Payday 2" on the PC.

  9. 23. PAYDAY 2: Crimewave Edition John Wick Heists

    Pass the Ammo. Brooklyn 10-10 - Finish the heist after placing 8 ammo bags in the ammo cage on OVK or above. 1 guide. Reach Charon in 6 minutes run - This one it is recommended to be in co-op, as ...

  10. The yacht heist : r/paydaybuilds

    GCRoach. • 4 yr. ago. Yacht heist is one of those stealth heists that gets much easier with two people. One thing to keep in mind is that the heist itself is actually well designed. There are always two pathways to take, the left and right sides of the yacht. When Theres a guard on one side the other is typically more open.

  11. Where to store money bundles on Yacht heist? : r/paydaytheheist

    As a stealth fan, I went to heist the yacht today. We hacked the laptop but once I got my hands on a money bundle I was at a loss as to what to do with it. Help! Bain outright tells you to throw them overboard so you can grab them after you leave. Throwing them overboard counts as securing them.

  12. Thalassophobia achievement in PAYDAY 2: Crimewave Edition

    How to unlock the Thalassophobia achievement in PAYDAY 2: Crimewave Edition: Yacht Heist - Finish the heist within 6 minutes on OVK or above ... need to secure all 8 bags and arrive back at the ...

  13. The yacht heist : r/paydaytheheist

    The yacht heist . Discussion I have been trying to complete the yacht heist (on DSOD) for about 4 hours and I just cannot do it. Any tips? ... The reddit community for the games PAYDAY: The Heist and PAYDAY 2, as well as PAYDAY 3 by OVERKILL Software. Members Online. Payday 3 Is Now Incredibly Easy… [TheKknowley]

  14. The Yacht Heist Solo Stealth Guide

    Jigu's speedruns - https://youtu.be/-uCkhexqC60The Yacht turned out to be quite a lot easier than I thought. No cameras, guards and civilians are not as nast...

  15. PAYDAY 2 Secret Ending // Achievement "The End"

    On day 2 of the Watchdogs job, secure 12 bags without letting any law enforcer enter the warehouse on the OVERKILL difficulty or above. OVERDRILL In the First World Bank job, solve the PAYDAY: The Heist secret on the Death Wish difficulty or above and enter the OVERVAULT. Pacifish Complete The Yacht Heist without killing anyone. Yeah He's a ...

  16. Loot

    Loot is the main source of income for the crew in PAYDAY 2. It is what the PAYDAY gang steals and what shall make them rich in the end. Loot exists in two main types: Bag Loot and Loose Items. Bag Loot is loot that can be interacted with to pack it up into a loot bag, which can then be picked up and carried to the getaway vehicle, extraction point or escape zone, to be cashed in after the ...

  17. How to Solo the Yacht Heist on crazy hard difficulty in Payday 2

    An almost perfect Yacht Heist on Payday 2, playing on the second to hardest difficulty in the game! Sneaky Sabrewolves are sneaky.I'm hoping to do more stuf...

  18. Payday 2: The Big Bank Heist Achievements for PC

    For Payday 2: The Big Bank Heist on the PC, GameFAQs has game information and a community message board for game discussion. ... On the Counterfeit job, print and secure $1,000,000 worth of counterfeit money in the Helicopter. Unlocks the "Viking" mask, "Houndstooth" material and "Fenris" pattern. ... Complete The Yacht Heist on the Death ...

  19. Steam Community :: Guide :: Secret ending achievement list

    In the First World Bank job, solve the PAYDAY: The Heist secret on the Death Wish difficulty or above and enter the OVERVAULT. - The hidden vault was hard to find and difficult to open but the four thieves worked together and claimed the legendary treasure.

  20. Payday 2/Achievements (Heist specific)

    Unlocks the "Safety First" mask, "Planet" material and "Phoenix" pattern. Saint Francis Complete the Bank Heist job after finding the 2 punks in the parking lot and bringing them next to the van, without letting them get away or die on the OVERKILL difficulty or above. High Times In The Bomb: Dockyard job, cook 2 bags of meth and secure them.

  21. Payday 2

    My other channel: https://www.youtube.com/@DrivexryInstagram: https://instagram.com/apxryy?igshid=MzNlNGNkZWQ4Mg==

  22. Yacht heist artefacts? :: PAYDAY 2 General Discussions

    What we found is: 4 Artefacts in the sliding windows hallway between the passenger cabins on the main deck. They're little stattuettes in the decorative pillars. 1 kinjal in the wine and cigars room on the main deck. It's on the table in a holder. 1 kinjal on the reception table for fundraiser on upper deck 1.

  23. Yacht Heist loot not secure bug :: PAYDAY 2 Bug Reporting

    I keep getting a bug that prevents me from completing the Yacht Heist. Half the money bags just disappear when I throw them overboard and never get secured. Then I am left stuck on a certain amount out of 8 without being able to complete the objective. I have tried throwing them overboard on different areas of the boat and on different levels, it doesn't make a difference. So far the most I ...